Continue with object when referenced audio has finished
Continue with object when referenced audio has finished
M
Martin Mattel
On
Tue, 10 May, 2016 at 4:28 PM
This is based on the fact that audio is (will be) somehow part of the timeline and is a referencable object.
Challenge: (O ... Object, A ... Audio file)
Example:
O1, O2, O3, A1, O4, O5, A2, ....
Feature Request:
There should be the ability that O4 (or any post object past A1) can be linked to A1 and started when A1 has finished. (similar to a referenced morph object)
Benefit:
This would allow to create a descriptive audio text where a following object that is referencing to this audio will only start when the audio has finished. For the referencing object: when the audio has already finished - continue, when the audio is running - wait to continue.
This is based on the fact that audio is (will be) somehow part of the timeline and is a referencable object.
Challenge: (O ... Object, A ... Audio file)
Example:
O1, O2, O3, A1, O4, O5, A2, ....
Feature Request:
There should be the ability that O4 (or any post object past A1) can be linked to A1 and started when A1 has finished. (similar to a referenced morph object)
Benefit:
This would allow to create a descriptive audio text where a following object that is referencing to this audio will only start when the audio has finished. For the referencing object: when the audio has already finished - continue, when the audio is running - wait to continue.
1 person likes this idea