Sparkol Help

Move in

Last updated: 21 February 2018


This article will show you the different ways of moving a text or image element onto the canvas.


The default animate option for text and images is ‘draw’ but you can also change the animate option to ‘Move-in’. This will mean that your image or text element will either be moved onto the canvas with a hand or ‘float’ onto the canvas if ‘no-hand’ is selected. The Move-in option is not available for animated GIF images.

The animate options can be found in the element properties (A) by opening the ‘Drawing options’ (B).

Once you have selected ‘Move-in’ (C) as the animate option, you will have a number of settings for how the element will be moved onto the canvas.

You can change the angle that the element moves onto the screen by clicking in the ‘Move in angle’ box (D). This will change where the element is moved in from. Clicking the line in the centre of the ‘Move in angle’ box will make the element move in along straight or curved path.

You also have different move in effects (E). The options to choose from are ‘Smooth’, ‘Overshoot’, ‘Bounce’ and ‘Uniform’.

Smooth - this option will smoothly move the element onto the canvas. The smooth effect is best when using a hand to move an element in.

Overshoot - this option will make the element go too far and then come back.

Bounce - the element will bounce when it is placed on the canvas.

Uniform - the element will be moved in at a steady, constant speed. This option is best when using a 'No Hand' move in effect, such as a car moving in from the side, or rain falling down from the top of the canvas.


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